﻿using System;
using UnityEngine;

namespace UnityStandardAssets.ImageEffects
{
	// Token: 0x020004B9 RID: 1209
	[ExecuteInEditMode]
	[AddComponentMenu("Image Effects/Color Adjustments/Sepia Tone")]
	public class SepiaTone : ImageEffectBase
	{
		// Token: 0x060018F4 RID: 6388 RVA: 0x00070D56 File Offset: 0x0006F156
		private void OnRenderImage(RenderTexture source, RenderTexture destination)
		{
			Graphics.Blit(source, destination, base.material);
		}
	}
}
